Nowhere to Run - 111 - Uncommon

  • Name: Nowhere to Run
  • Set Name: Duskmourn: House of Horror
  • Set Code: DSK
  • Rarity: Uncommon
  • #: 111
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: Flash
    When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
    Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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